Recently, we continued our rocket programming but took it out of this world, literally! Using the Scratch coding software we were able to send our rockets off into the starry blanket of space. The children completed tasks including: designing additional sprites and backgrounds; coding the rocket to reset to the correct starting point; using repeat codes to ensure the continuity of the rocket's travel. Furthermore, the children displayed great team work o complete challenging tasks, which involved a lot of problem solving!
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Today we worked with Mr Nolan on our coding skills using Scratch, with the aim of: developing a sprite and background; creating simple codes to make our sprites move; and to solve any coding problems incurred. Firstly, we began by recalling the key features of Scratch, in order to ensure we used the correct parts of the programming software for each stage of our coding. Next, we worked in pairs on the sprite and background. We needed to draw several stages of a rocket launching, against an Earth/space background. As we progressed through the stages of a rocket launch we solved any coding problems in our pairs and as a class. Finally, we implemented coding on to the script using the ‘control’, ‘movement’ and ‘look’ sections. As a result of pressing the space key, our rockets were able to launch, whilst displaying the release of fire and smoke. We shared our learning with our parents on Wednesday 28th November, in a combined lesson of theme and science!
Our focus was water resistance, which we investigated by using 4 unique liquids (acting as the composition of four gas giant planets) and playdough (acting as a probe). The liquids included: water, bubble bath, vegetable oil and syrup. We predicted which liquids would allow the probe to fall slowest or fastest, depending on the viscosity of each liquid. We found the water was the least viscous liquid and that syrup was by far the most viscous. Thank you to everyone who came! |
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